//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float4 lightPositionAndInvRadius;
//   float4 lightmapCoordinateScaleBias;
//   float4x4 LocalToView;
//   float4x4 LocalToWorld;
//   float3 TemporalAAParameters;
//   float3 TerrainLayerCoordinateOffset;
//   float4 TerrainlightmapCoordinateScaleBias;
//   float4 TessellationDistanceScale;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                               Reg   Size
//   ---------------------------------- ----- ----
//   ViewProjectionMatrix               c0       4
//   CameraPositionVS                   c4       1
//   LocalToWorld                       c6       4
//   LocalToView                        c10      4
//   TemporalAAParameters               c14      1
//   lightmapCoordinateScaleBias        c15      1
//   TerrainlightmapCoordinateScaleBias c16      1
//   TerrainLayerCoordinateOffset       c17      1
//   InvMaxTesselationLevel_ZScale      c18      1
//   InvTerrainSize_SectionBase         c19      1
//   TessellationDistanceScale          c20      1
//   lightPositionAndInvRadius          c21      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c22, 0, -1, 256, -32768
    def c23, 16384, 16384, 0.5, 0
    def c24, 8192, 8192, 0, 0
    def c25, 4096, 4096, 0, 0
    def c26, 0, 4096, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord o0.xyz
    dcl_texcoord1 o1.xy
    dcl_texcoord2 o2.xy
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5
    dcl_texcoord7 o6
    dcl_position o7
    mad r0.x, v2.w, c22.z, v2.z
    add r0.x, r0.x, c22.w
    frc r0.z, v2.x
    add r0.z, -r0.z, v2.x
    mova a0.x, r0.z
    rcp r0.z, c22[a0.x].y
    mad r0.w, v0.w, c22.z, v0.z
    add r0.w, r0.w, c22.w
    mul r0.yw, r0.xxzw, c18.y
    mul r1.xy, c18.x, v0
    mul r1.z, r1.y, c11.z
    mad r1.z, c10.z, r1.x, r1.z
    mad r1.z, c12.z, r0.w, r1.z
    add r1.z, r1.z, c13.z
    mov r2.x, c22[a0.x].x
    mad r1.z, r1.z, c20.x, -r2.x
    mul_sat r0.z, r0.z, r1.z
    lrp r1.z, r0.z, r0.y, r0.w
    mul r2, r1.y, c7
    mad r2, c6, r1.x, r2
    mad r1.xy, r1, c16, c16.wzzw
    mad o2.xy, r1, c15, c15.wzzw
    mad r1, c8, r1.z, r2
    add r1, r1, c9
    add r2.xyz, -r1, c21
    mul r3.xy, r2, c18.zwzw
    mov r3.z, r2.z
    mul o4.xyz, r2, c21.w
    dp3 r2.x, r3, c6
    dp3 r2.y, r3, c7
    dp3 r2.z, r3, c8
    mul r3.xy, c18.y, v1
    mov r3.zw, c22_abs.xyyx
    nrm r4.xyz, r3.zwxw
    nrm r5.xyz, r3.wzyw
    dp3 o3.x, r4, r2
    dp3 o3.y, r5, r2
    mul r3.xyz, r4.zxyw, r5.yzxw
    mad r3.xyz, r4.yzxw, r5.zxyw, -r3
    dp3 o3.z, r3, r2
    mad r0.x, r0.x, c18.y, -r0.w
    mad r0.z, r0.x, r0.z, r0.w
    mov r2.x, c18.x
    mad r0.xy, v0, r2.x, c19.zwzw
    add o0.xyz, r0, c17
    add r0.xy, r0, c23.z
    mul o1.xy, r0, c19
    mad r0.xyz, r1, -c4.w, c4
    mul r0.xy, r0, c18.zwzw
    dp3 r2.x, r0, c6
    dp3 r2.y, r0, c7
    dp3 r2.z, r0, c8
    dp3 o5.x, r4, r2
    dp3 o5.y, r5, r2
    dp3 o5.z, r3, r2
    mov o4.w, c22.x
    mov o5.w, -c22.y
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad r0, c3, r1.w, r0
    mul r1.x, r0.w, c14.z
    mad r0.xy, r1.x, c14, r0
    mov r12, r0
    mov o7, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o6, r12

// approximately 69 instruction slots used
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